Strand 04. Digital Resources for Science Teaching and Learning
Description
Design, evaluation and characterisation of innovative resources, technological applications, digital tools, software, and environments for teaching/learning science (e.g., ICT and TEL in science education). Includes online learning environments, simulation, modelling tools, virtual and/or remote laboratories, and game-based tools. Self-regulation, reflection, and collaboration in digital learning environments and implementation of machine learning, augmented reality, and artificial intelligence into teaching/learning science.
Sub-themes
- Integration of augmented, virtual, and extended reality in science education
- Artificial intelligence applications in science education
- Machine learning applications in science education
- Development and evaluation of simulations and digital learning environments
- Game-based learning tools for science education
- Other
Research Strand
